Sapientino Educational Game Do As I Do It For Ages 3+
Product Sku:
1024-63274
A game based on movement thanks to cards that invite the child to perform the action indicated by an animal. 56 cards and many accessories contained in order to have fun with your child. This game stimulates coordination and perception.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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3+
Ηλικία
Learn by feeling
Σειρά
Suggested Retail Price
€14.99
*Listed retail prices are indicative and the customer/retailer is not obliged to comply with them.
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A game inspired by Montessori activity called Couples of 10 , to teach the child how to count to 10 and make the first simple additions. The set contains 11 cards to count with your fingers, 11 cards with quantities, 10 cards with numbers, 9 pairs of 10 cards and a tab for additions.
At first the child is asked to combine hand cards, quantity cards and number symbols, to learn how to count to 10. Then, thanks to the pairs of 10 cards, he can have fun looking for all the combinations of quantities that have the sum of 10. Thus he will be spontaneously driven to perform his first mathematical operations.
Made in Italy
This game is inspired by the educational method developed by Maria Montessori, an internationally renowned Italian scientist, recognized for her invaluable contribution to pedagogy. Her approach is based on independence and respect for children's physical characteristics, encouraging stress-free learning.
According to these principles, our toys are developed in collaboration with Montessori teachers and educators and suggest activities designed directly in Montessori schools, or otherwise by Montessori itself . . That's why Clementoni's toys are the only real Montessori!
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Children between the ages of 2 and 3 begin to understand that they are in control of themselves in relation to their parents. They begin to discover their own personality, the meaning of the self and tend to reach a certain level of independence, trying to do things on their own.
This game describes some actions that children try to do on their own from the age of 2 and is an excellent aid in developing the skills of observation, logic, memory as well as manual skills.
Remove the boxes around each puzzle and with the child, observe how each picture depicts a different act according to their own experience. Next, help the child give each act a name. Disassemble one puzzle at a time and help the child reassemble the 4 pieces using the puzzle card self-correction method and the border color.
Once the child is familiar with the toy, you can shuffle the pieces from all 6 puzzles and help the child identify the 4 pieces of each picture and connect them correctly.
This game helps the child to develop and acquire:
Knowledge of Understanding the world
- Language
- Learning colors και shapes
Sensory development
- Visual perception
- Tactile perception
Psychomotor development
- Eye-hand coordination
Emotional development
- Tenderness
- Imagination
- Empathy
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Sku: 1024-63250
Suggested Retail Price : €5.99
Shapes And Laces is a set of materials inspired by the Montessori method that uses the child's senses to introduce them to geometry. The child "stitches" the outline of the shapes by passing the strings through the holes, thus learning about their first geometric shapes through the practice of manual skills.
Areas of development boosted by this game:
- Language skills: vocabulary enrichment with specific geometry terms.
- Motor skills: learning geometry through the senses (imprinting through touch), hand-eye coordination.
- Socio-emotional skills: Development of autonomy.
Montessori teaching principles are based on the following pillars:
- Autonomy: Children must be able to carry out activities on their own. This is why our games are configured with a standalone error checking mechanism.
- Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
- Sticking to reality: All our game themes are inspired by the real world, which is more exciting than fairy tales or fantasy stories.
- Isolation of features: Our games present one feature at a time, with the help of realistic illustrations on a neutral background so as not to confuse children with too many stimuli.
The box contains:
- 10 cardboards in various shapes and holes
- 4 laces
- 3 thick ribbons
- 3 thin ribbons
- Instructions with game suggestions
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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This toy, inspired by the Montessori method, called nomenclature, is designed to support children's language development from the early years. Each puzzle consists of two pieces to match: one has a picture of an animal or object and the other has the same picture with its name.
The child is asked to join the two cards with the same picture, while learning the name. The puzzles are organized into groups so that the child can play with a few pictures at a time and develop independently and naturally. In addition, the images have a sensory surface, ideal for the development of touch.
Areas of development boosted by this toy:
Cognitive skills
- Understanding the world through observation and categorization
- Correlations
- Attention and concentration
Social-emotional skills
- Development of autonomy
Motor skills
- Coordination
- Development of fine motor skills
Language skills
- Language improvement
- Vocabulary enrichment
The package includes:
- 54 illustrated double-sided two-piece puzzles (40 of which are animal touch cards)
- Instructions of how to play suggestions
Montessori teaching principles are based on the following pillars:
Autonomy: Children must be able to perform activities on their own. This is why our games are configured with a standalone error checking mechanism.
Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
Exploration and discovery: It is important to stimulate children's natural curiosity and respect their abilities, encouraging learning without pressure.
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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With the Sapientino game playing and writing the child is able to learn letters and words.It includes 26 illustrated cards and blackboards
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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A simple and fun game for the child to learn the names of the animals and to create new ones developing their imagination! Any animal can be composed thanks to the combination of two or more cards that they wiil form both the images of the animal and the corresponding name.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Electronic Encyclopedia with interactive pen that speaks and illuminates! Includes over 500 questions and 60 educational topics. An educational game aimed at children 5 years and older. Through games / activities the child will come in contact with a number of topics that cover many interesting areas. By answering the questions he will learn and understand concepts such as spelling, numbers και first operations, nature, environment και much more.
The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different voice messages. It is designed to stimulate the imagination of young children and their desire for knowledge.
This game helps the child to develop and acquire:
Reading and writing learning the alphabet and understanding texts and images
Numbers και first operations
Knowledge of understanding the world such as animals, the environment, the adult world and tools
Spatial orientation
Logic and observation through the identification, correlation and classification of objects based on certain criteria
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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An observation and sorting toy suitable from early years. The child chooses a tab and overlaps the pictures with the corresponding cards. In a second phase of the game he learns the names of the objects depicted in the pictures. So the activity is initially sensory, visual recognition and then language development. It contains themed tabs with pictures (objects, animals, fruits, etc.) and cards with the same pictures to be combined with those on the tabs.
Areas of development boosted by this toy:
Language skills
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Cognitive skills
- Understanding the world through classification and categorization
- Creating logical thinking structures
- Visual discrimination and association
- Attention, concentration and memory
Motor skills:
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Social-emotional skills:
- Development of autonomy
The package includes:
- 4 themed double-sided illustrated tabs
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- Instructions of how to play suggestions
Montessori teaching principles are based on the following pillars:
Autonomy: Children must be able to perform activities on their own. This is why our games are configured with a standalone error checking mechanism.
Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
Exploration and discovery: It is important to stimulate children's natural curiosity and respect their abilities, encouraging learning without pressure.
Made in Italy.
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The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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This game helps the child to develop and acquire:
Reading and writing
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Logic and observation
- Identification, correlation and classification of objects, letters, words (shape, color, similarity, difference, size)
Foreign language
- Introduction to the understanding and use of the English language
Autonomy
- Development of initiative and decision-making ability
Sociability
- Listening
- Collaboration and teamwork
- Respect for the rules of the game
- Emotion management
Mobility abilities
- Practice of hands and motor skills
Memory
Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Suggested Retail Price : €5.99
A game based on movement thanks to cards that invite the child to perform the action indicated by an animal. 56 cards and many accessories contained in order to have fun with your child. This game stimulates coordination and perception.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Brand | Εξυπνούλης |
---|---|
Ages | 3+ |
Target Gender | Unisex |
Production Country | Italy |
NS Net Weight | 0.83 Kilograms |
Dimensions | Length 26.7 Centimeters, Width 7.6 Centimeters, Height 21.2 Centimeters |
Board Game Extension | No |
Learning Toys Skills | Spatial orientation |
Learning Toys Series | Learn by feeling |
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